HowBridge Port Battle

What is HowBridge Port Battle?

HowBridge Port Battle is a free team paintball game that HowBridge made on Roblox, for up to 16 players split into two teams. Each round lasts up to 6 minutes, and the first team to reach the target score wins. There are no paid items in the game, and it is currently open only to players aged 16 or older who have passed Roblox's age check. The setting is a fictional adaptation and has no partnership with Taiwan International Ports Corporation or Roblox Corporation.

Who is this page for?

It is for players who want to know how the game works, how the gear differs and how to coordinate in bigger teams, and for parents who want to understand the content and age limit first. If you are looking for shipping, freight rates or customs information, see China-to-Taiwan shipping cost calculator. This game and the shipping service are two separate things.

What are the basic rules of the game?

Each team starts from its own spawn room on opposite sides, scores by taking out opponents, and wins by reaching the target score first or by leading when 6 minutes run out. Gear has to be opened from crates on the map; you start with nothing in your hands.

AI-generated illustration: four Blue Whale crew members huddle together and spray colorful paint at a giant inflatable target held up by the Red Crab crew, while one player hands a green medkit to a teammate
ItemDetails
PlayersUp to 16 players, Blue Crew and Red Crew, that is 8 vs 8
RoundUp to 6 minutes; after a round ends there is a 10-second break before the next one, and teams are balanced automatically if they differ by more than 1 player
WinningFirst to the target score wins (12 points at 1 player per team, 110 points at 8 per team); when time runs out the higher score wins, and equal scores are a draw
OutYou are out when your 100 health is covered in paint, and you respawn after 3 seconds; there is no gore, and an eliminated character turns into a splash of paint and disappears
GearOpened at random from crates, up to 3 items on the mobile toolbar; opening the same item again refills its ammo
FallingNo damage up to 24 studs; a 70-stud fall always means you are out; falling into the sea puts you out immediately
CostFree to enter, with no paid items in the game
LanguageThe game interface is in English, but icons and colors make most things understandable
Computer opponentsNone at the moment; at least two real players are needed for a match
The image is an illustration

The pictures on this page are AI-generated to explain how the game works. The actual game screen is whatever the version on Roblox shows.

What age can play now? Why can't players under 16 get in?

Right now only players aged 16 or older who have passed Roblox's age check can get in. Roblox requires new games to go through a trial phase open only to age-checked users aged 16 and over; to open a game to players under 16, the creator must also meet several conditions and pass an evaluation, which this game has not yet completed.

Roblox's conditions for opening a game to players under 16HowBridge's current status
Creator completes identity verification and two-step verificationNot completed
Evaluation threshold of 250 plays by highly engaged players within 60 daysNot reached
A one-time refundable fee of 1 000 Robux, or a Plus/Premium subscription for 2 consecutive monthsNot completed (the 1 000 Robux has not been paid)
Complete the maturity and compliance questionnaireCompleted, rated Mild
Please do not change a birthday to get into the game

Account age is how Roblox protects minors. If your child is under 16 and wants to play, please wait until the game passes the evaluation; this page will be updated once it opens.

How do I start playing? What are the controls on phone and PC?

Open the game's page on Roblox and press Play to join. There is no separate download and nothing to pay. Once inside, the system assigns you to a team automatically; run to your crew crate outside the spawn room door to get your first item.

1Open the game page

Open the game page in the Roblox app or a browser, sign in to your Roblox account and press Play.

2Get gear at your crew crate

There are 6 crew crates outside the spawn room door. Each player has their own timer, so there is no need to fight over them, and you can open one again right after respawning. Walk up and hold to open.

3Head out and find teammates

Watch the score and target score at the top of the screen. When your team has 3 or more players, four dots appear next to the team name, and one lights up for each teammate nearby.

4Aim and fire

On PC, aim with the mouse and hold the left button for rapid fire; on mobile, use the big SPLAT button on screen to fire and swipe to aim. When the crosshair turns red, you are on target.

Don't worry if your aim is off

The game has aim assist: a shot that passes near an enemy you can see counts as aimed at them. It will not find an invisible player for you, and it will not pull shots onto a player who cannot be hit.

What gear is there, and how does it differ?

Gear comes in two kinds, attack items and utility items, each with a different effect, and no attack item can take a player out in a single hit. The paint amounts in the table are base values; actual damage is adjusted by player count (see the next section).

GearPaint per shot (base)Notes
Deck Mop34Melee sweep, no ammo needed
Paint Marker15The standard one, 30 shots, the most practical range
Splat Spreader5 pellets of 10 eachThe closer the hit, the more pellets land; 12 shots
Rainbow Hose6Fastest fire rate, 60 shots
Sticky Goo Gun8A hit halves the target's speed for 2.5 seconds; 16 shots
Super Glue Gun5A hit stops the target walking or jumping for 5 seconds, but they can still fire; 5 shots
Paint Balloon60 at the center, 15 at the edgeBursts over an area and knocks players back; 3 shots
MedkitHeals 50Wipes the paint off you; the medic boxes on the map heal 40 on touch
Invisibility Cloak-Invisible for up to 20 seconds, revealed as soon as you attack
Super Bubble-For 10 seconds you lose no health and cannot be glued or stuck

Why does each shot do less damage when there are more players?

At 1 player per team a shot is 1.5 times the base value, and at 8 per team it is only 0.53 times, so with big teams one player struggles to take anyone out. With more players, more enemies are shooting at you at once; if damage stayed the same you would often be out before you could react. The formula is 1.5 divided by the square root of the player count, where your own team counts for 75% and the opposing team for 25%.

Players per teamDamage multiplierPaint Marker shots for a full hitTarget scoreSimulated round length
11.505125 min 38 s
21.067255 min 37 s
30.878405 min 36 s
40.759555 min 32 s
60.6111855 min 31 s
80.53131105 min 26 s
Why does the target score follow the player count?

In the same simulation, if the 8 vs 8 target score were fixed at 30, the round would end in about 1 minute 34 seconds, before the typhoon, rising tide and double points could ever appear. After the adjustment, rounds at most team sizes end after about 5 minutes.

How can teamwork win games when teams are bigger?

With 3 or more players per team, staying close to teammates and attacking the same enemy both give a damage bonus; with 4 or more per team, a full team working together deals about twice the damage per shot of a lone player. This is the main way to play when teams are large.

Stay close to teammates

Within 30 studs, each teammate adds 20% damage, counted up to 3 teammates. The four dots next to the team name tell you how many are near you right now.

Attack the same enemy

If a teammate has also hit the same enemy within 4 seconds, each such teammate adds 15%, counted up to 2. Your team sees an outline of that enemy, even through walls; invisible players are not marked.

Share supplies

When you use a medkit, teammates hurt within 30 studs also recover 25 health each. When you open a Golden Crate, nearby teammates also each get a Paint Balloon or a refill of it; a player already carrying a full set of other gear will not have anything swapped out.

Helping counts too

If you hit an enemy within 8 seconds before they are taken out, it counts as one Helps, which shows on the leaderboard. Even if you miss the final blow, you can see how much you helped.

Bonuses have a cap

After all bonuses are counted, one shot is at most 1.5 times the base value, so no matter how well you coordinate, attack gear cannot take a player out in one hit. At 1 or 2 players per team these bonuses do not apply, but Helps still count.

How do portals help me get behind the enemy?

There are fixed teleport points on top of the quay's crate stacks; step on one and you are sent one-way to the top of the container stack on the opposing side's container ship, facing the enemy quay. There is one on each of the east and west sides, and both teams can use them. By distance estimates, walking from your own door to the landing spot takes at least about 24 seconds, and the portal takes about 7 seconds.

AI-generated illustration: a Blue Whale player stands on a cyan ring on top of a quay container stack; an arc of light crosses the water, and on the other side he appears on top of a container stack on the ship, with two Red Crab players facing away and not yet aware of him

1Look for the cyan beam

Above the entrance there is a tall cyan beam and a PORTAL sign, visible from far away.

2Climb the stairs onto the crate stack

There is only one staircase up the stack; walk onto the ring at the top and you are teleported.

3Look around before moving after landing

After you teleport, the camera turns to face the enemy quay. To come back down, you can only use the stairs of the same crate stack.

What map events happen during a round?

At fixed times in a round the typhoon, rising tide and double points appear, while Golden Crates and the X-ray gate come around at regular intervals. Below is the timetable for a 6-minute round.

AI-generated illustration: during a typhoon, seawater floods the quay as Blue Whale and Red Crab players climb a container stack to escape the water, laughing and splashing each other with paint
EventTimeWhat happensHow to respond
Customs X-ray gateScans every 30 secondsReveals invisible players within 70 studs of the gate and marks them for 3 secondsStay far away while invisible
Golden Crate dropFrom 1 minute in, every 90 secondsLands at one of three spots on the center line, always containing a Paint Balloon and an Invisibility CloakA light beam warns 10 seconds ahead; bring teammates along
Typhoon2 min 30 s to 3 minStrong wind blows toward the seaHide in the spawn room, hold on to a ladder, or stand behind a wall for cover
Rising tideFrom 1 min 30 s remainingSeawater floods over the quay within 20 seconds; being in the water costs 4 health per secondClimb onto a crate stack or the ship
Double pointsLast 1 minuteEach takedown scores 2 pointsA trailing team still has a chance to catch up
Bounty3 takedowns in a rowThe player glows gold, taking them out scores double, up to 4 times in the last minuteGang up on them

How do I get the five traps, and how do I guard against them?

Traps can only be opened from the purple crates on the ship's deck. Once placed, only the person who placed it can see it for 10 seconds, and after that nobody can, even you will trigger it if you step on it. Traps do not run out and only disappear when the round restarts; there can be at most 40 on the field.

TrapWhat happens when you trigger it
Splash Trap drop into the seaThe floor opens and you fall into the sea and are out; a trap placed by the enemy scores for them
Cage Trap cageYou cannot walk or jump for 30 seconds, but you can fire
Rope Trap ropeFor 60 seconds you can only move within 10 steps, but you can fire
Glow Trap glowYour whole body glows and is visible through walls, and everyone gets an arrow pointing at you until you are out
Oops Trap empty backpackAll the gear you carry disappears

Is the Taipei Port in the game the same as the real Port of Taipei?

No. The game's quay, ship and cranes are fictional adaptations laid out for combat, and are not a map of the real Port of Taipei. The real Port of Taipei lies in the coastal waters from Bali to Linkou districts, New Taipei City, and is operated by Taiwan International Ports Corporation.

ItemReal Port of TaipeiGame
LocationSouth bank of the Tamsui River mouth, coastal waters from Bali to Linkou districts, New Taipei CityFictional map, about 470 by 230 studs
SizePort area of 3 091 hectares, 28 wharvesOne quay, one container ship, two quayside cranes
OperatorTaiwan International Ports Corporation (Port of Taipei Operations Office, Keelung Branch)A player-made game created by HowBridge
ContainersThe North Wharf area is a container storage and transfer centerContainers are cover, and also where you open gear
No partnership

This game is not an official work of Taiwan International Ports Corporation, the Port of Taipei or any container company, and does not represent how the actual port operates. Roblox is a trademark of Roblox Corporation; this game was made by HowBridge and is not an official Roblox work.

How does research view team-based games?

Existing research supports the idea that cooperation and interdependence strengthen the bonds between players, but it has limits and does not mean every game has the same effect. Among the studies HowBridge found, none directly evaluates a design that scales damage by player count, so this game's approach is a design judgment that still needs to be validated with real players.

StudySubjectsFindingLimitation
Depping & Mandryk (2017)Video game playersCooperation and interdependence are two distinct design mechanisms, and both increase social closenessNot about paintball or Roblox
Plass et al. (2013)58 urban middle school studentsBoth cooperation and competition raised interest and enjoyment; the cooperation group wanted to play again moreThe cooperation group's performance dropped in that session, and out-of-game math fluency did not differ between groups
Roseth et al. (2008)148 studies, over 17 000 early adolescentsCooperative goals are associated with higher achievement and more positive peer relationshipsThe studies were about classrooms, not video games
Han et al. (2023)A systematic review of 40 studies on learning with RobloxLists learning benefits as well as challenges such as bullying and securityThe authors state that empirical research is only just starting
What about games and aggressive behavior?

Scholars still disagree. Prescott et al. (2018) pooled 24 longitudinal studies and found a small but significant association; Ferguson (2015) pooled 101 studies and found a very small effect. Neither effect size is large, and neither is about this game.

What should parents watch for? Is the content too violent?

The game's Roblox maturity label is Mild; the content is cartoon-style paint battles with no gore. Roblox defines Mild as content that may include repeated mild violence and the like, and in the game a character who is taken out turns into a splash of paint and disappears.

Why did HowBridge make this game? Does it have anything to do with shipping?

This is a free game HowBridge made to help more people get to know the brand, and it is not tied to the shipping service. HowBridge was founded in 2017 and offers consolidated shipping from mainland China to Taiwan, operating from its Shenzhen consolidation warehouse and its Taoyuan Dayuan operations warehouse.

What do the common English terms in the game mean?

<span class="hpb-lit">Splat</span>
One takedown of an opponent; the score column on the leaderboard.
<span class="hpb-lit">Helps</span>
You hit an enemy within 8 seconds before they were taken out, but the final blow was not yours; the assist column on the leaderboard.
<span class="hpb-lit">Outs</span>
The number of times you were taken out.
<span class="hpb-lit">Crew</span>
Team; the blue team is Blue Crew and the red team is Red Crew.
<span class="hpb-lit">Crate</span>
A container; walk up and hold to open it and get gear.
<span class="hpb-lit">Bounty</span>
A bounty; a player who takes out 3 opponents in a row glows gold, and taking them out scores double.
<span class="hpb-lit">Typhoon</span>
The typhoon; strong wind blows toward the sea.
<span class="hpb-lit">Tide</span>
The rising tide; seawater floods over the quay.
<span class="hpb-lit">Portal</span>
The portal; it sends you one-way to the ship on the opposing side.

What are the sources and the scope of fact-checking?

The sources below were checked on 2026-11-06; document dates are shown separately from the date of checking, and dates that are not stated are not made up. Game values follow the game code and may change after updates.

Government and official sources

Research literature

Promoting early adolescents' achievement and peer relationships: The effects of cooperative, competitive, and individualistic goal structures

Roseth, Johnson & Johnson (2008) · Psychological Bulletin, 134(2) · DOI 10.1037/0033-2909.134.2.223

Early adolescents; 148 studies, over 17 000 people, 11 countries (classroom settings, not video games). Compared with competitive or individualistic goal structures, cooperative ones are associated with higher achievement and more positive peer relationships.

The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation

Plass et al. (2013) · Journal of Educational Psychology, 105(4) · DOI 10.1037/a0032688

Urban middle school students, N = 58, randomly assigned (small sample). Both cooperation and competition raised situational interest and enjoyment; the cooperation group wanted to play again more and was more willing to recommend it; but the cooperation group's performance dropped in that session, and out-of-game math fluency did not differ between groups.

Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness

Depping & Mandryk (2017) · · DOI 10.1145/3116595.3116639

Strangers matched online (in pairs); the abstract does not give a number. Cooperation and interdependence are two distinct factors, and both improve the play experience and social closeness; the effect of interdependence can be explained by more conversational turns.

Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior

Ewoldsen et al. (2012) · Cyberpsychology, Behavior, and Social Networking, 15(5) · DOI 10.1089/cyber.2011.0308

Experiment participants (the abstract gives no number; they played Halo II, a first-person shooter). The cooperation group showed more tit-for-tat (which usually precedes cooperative behavior); the social context of the game mattered more than its content.

Ingroup Versus Outgroup Conflict in the Context of Violent Video Game Play

Velez, Mahood, Ewoldsen & Moyer-Gusé (2012) · Communication Research · DOI 10.1177/0093650212456202

80 participants played a violent game with confederates posing as ingroup or outgroup members. Cooperative play can increase helping behavior; cooperating with an outgroup member can even reduce aggression.

Video Games Do Affect Social Outcomes

Greitemeyer & Mügge (2014) · Personality and Social Psychology Bulletin · DOI 10.1177/0146167213520459

A meta-analysis of 98 studies and 36 965 people (mostly general players). Violent games increase aggression and lower prosocial outcomes; prosocial games have the opposite effect.

Learners in the Metaverse: A Systematic Review on the Use of Roblox in Learning

Han, Liu & Gao (2023) · Education Sciences, 13(3), 296 · DOI 10.3390/educsci13030296

A systematic review of 40 studies on learning with Roblox. Roblox can be combined with collaborative learning, attracts a large number of users and brings about positive attitudes; there are also challenges such as bullying, security and insufficient instructional design; empirical research is only just starting.

Harmful Design in the Metaverse and How to Mitigate it: A Case Study of User-Generated Virtual Worlds on Roblox

Kou & Gui (2023) · · DOI 10.1145/3563657.3595960

An empirical study of Roblox user experience (the abstract gives no number). User-created games are hard to moderate, and harmful designs include inappropriate content and gambling-like incentive mechanisms.

What enhances or worsens the user-generated metaverse experience? An application of BERTopic to Roblox user eWOM

Oh, Yi & Kim (2023) · Internet Research · DOI 10.1108/intr-03-2022-0178

Roblox user reviews and ratings (text mining, not a population survey). Entertainment, escapism, social interaction and avatar self-expression raise satisfaction; identity theft, scams and child safety lower it.

Learning in ports with serious gaming

Duin, Gorldt, Thoben & Pawar (2017) · · DOI 10.1109/ice.2017.8279917

Port terminal workers (practitioners) in playtest sessions; the abstract gives no number. Explores whether serious games can build the skills of future port handling staff, presents a prototype and reports playtest results (the abstract gives no quantified effect).

Let the Game Begin: Enhancing Sustainable Collaboration among Actors in Innovation Ecosystems in a Playful Way

Roukouni, Lukosch, Verbraeck & Zuidwijk (2020) · Sustainability, 12(20), 8494 · DOI 10.3390/su12208494

Actors in the Port of Rotterdam (simulation games). The authors developed two Port of Rotterdam simulation games and argue they can reveal participants' interactions and tensions and help in understanding innovation adoption; the conclusion is what the authors are "convinced" of, not a quantitative test.

Balancing multiplayer first-person shooter games using aiming assistance

Vicencio-Moreira, Mandryk & Gutwin (2014) · · DOI 10.1109/gem.2014.7048086

Novice-expert pairs (players in pairs). Aim assistance improved the weaker player's performance, but scores did not get closer and enjoyment was unaffected; balancing is more complicated than simply assisting aim.

Limits of verification

The round-length and pacing numbers tied to player count come from HowBridge's simulation and are not measured with real players. Whether the Regulations for the Management of Game Software Ratings apply to player-made games on foreign platforms is unclear in the text, and this page makes no judgment. For the opening year of the Port of Taipei only older 2012 data was found, so this page does not state it. For scaling damage by player count, credit for assists, and the industry knowledge that location-based games raise awareness, no direct empirical evidence was found this time.

What are the common questions about HowBridge Port Battle?

Does HowBridge Port Battle cost money?

No. Entry is free and there are no paid items in the game.

What age can play?

Currently only players aged 16 or older who have passed Roblox's age check. Players under 16 have to wait until the game passes Roblox's evaluation.

Can I play on a phone?

Yes. The Roblox app has a dedicated SPLAT fire button and a fixed crosshair; tablets and PCs work too.

Can I play alone?

You can get in, but there are no computer opponents at the moment, so at least two real players are needed for a match. We suggest joining the same server with friends.

Does the game save my gear or score?

No. Scores are reset each round, and gear has to be opened from crates again after you are out or the round ends.

Is the game in Chinese?

The game interface is in English. Players using Roblox in Traditional Chinese see a Chinese game title, and everyone else sees HowBridge Port Battle. The section "What do the common English terms in the game mean?" on this page gives the equivalents.

Why can't I take anyone out when I play alone?

The more players there are, the lighter each shot is: at 8 per team it is only 0.53 times the base value. With 3 or more per team, staying close to teammates and hitting the same enemy as them can bring damage up to nearly twice that of acting alone.

Can I portal back?

No, portals are one-way. To go back you can walk, or take the other portal on the opposing side to return to your own ship.

Is this an official game of Taiwan International Ports Corporation or Roblox?

Neither. It is a player-made game created by HowBridge, the setting is a fictional adaptation, and it has no partnership with Taiwan International Ports Corporation or Roblox Corporation.

Can I get shipping discounts for playing?

No. The game and the shipping service are not linked, and points and gear cannot be exchanged for discounts.

Who do I tell if I find a problem with the game?

You can tell us through Contact HowBridge; please include the device you were using and what happened.

Bring friends to fight it out on the Taipei Port quay

The game is free and is currently open to players aged 16 or older who have passed Roblox's age check. It is more fun with more players, and it takes more teamwork too.

Play on Roblox

Ship from China to Taiwan with HowBridge

HowBridge provides China warehouse receiving, consolidation, protective packing, cross-border transport, import clearance and EZ WAY guidance. Confirm the item and route before choosing a shipping plan.

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✅ We provide

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❌ We do not provide

  • RMB or foreign currency payment on your behalf (under Article 29 of the Banking Act, non-banks may not conduct currency exchange business)
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Lawful cross-border payment channels:
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